Work

Like a phoenix rising from the ashes, NinjaBeaver Studios was born upon the battlefields that became know as the Console Wars™. Bathed in the blood of our enemies, the lamentations of their women ringing in our ears, we crushed all before us as we raged havoc on the land with death, destruction and plague following in our wake. And we accomplished this – and more – all in one afternoon whilst singing a happy tune.
Well, ok. The last bout of hyperbole is not strictly true (although the lamentation bit could be), but Ninja Beaver Studios are most definitely comprised of a small, dedicated and experienced team who have worked within the design and computer games industries for the last ten years. During this period we have worked on many published game titles (including two AAA titles), providing concept art, 3d art/modelling and storyboarding. In recent times, NinjaBeaver Studios have branched out to include website design and creation, Flash animation, mobile-app design whilst still providing on-going concept and in-game art for various game developers.
Play
Seeing as Ninja Beaver Studios reside and work in the cultural wasteland that is Milton Keynes we find ourselves working too hard; playing World of Warcraft too much; reading newpapers, books, mags and apps manuals till our eyes bleed; upsetting the ushers at our local cinema by seeing too many films and being strident in our criticism of said film; drinking WAAAYYYY too much coffee and rounding up stray bankers for blood sacrifices. There is no truth in the rumour that we have tried tipping the concrete cows.
Honest.
Mission Statement
To provide clean and clear code in our web design.
To provide concept art that is exciting and fires the imagination.
To try, as politely as possible, to explain to publishers that the laws of time, space and physics cannot be broken.
To rend, crush and destroy whilst in perfect harmony.
To make money (NinjaBeaver Studios are altruistic, not stupid).
And most of all:- to enjoy our work and ourselves.







